< Part 2: Technological building blocks
The trip economy has created an explosion of choices for consumers. But sometimes choice is a burden. Bundling, as Chris Dixon lucidly outlines, is helpful to both buyers and sellers because it gives buyers more of what they want at a price they're willing to pay thereby growing the overall market for sellers. Bundles can also be helpful in breaking some of the psychological barriers that make trips seem more expensive than ownership by rationalizing costs in a way that is easier to compare.
By atomizing each transaction, the trip economy unbundles each trip forcing the supply side to improve efficiency and allowing externalities to be directly priced into the trip cost. Bundling trips may not always maximize these efficiency gains, but transportation decision-making is driven by more than just efficiency considerations. Reality is messy and the most appealing value propositions will be the ones that fit best into the consumer's existing reality. In the medium term, consumers are likely to continue to own assets to complete a wide range of trips even as the trip economy grows to meet a growing proportion of existing and new mobility demand.
This section will outline some of ways the trip economy is evolving to bundle itself into broader digital ecosystems, all from the perspective on consumers (the first corner of the trip triangle outlined at the end of Part 1). The next section (Part 4) considers the supply side of the trip economy and how it is responding to growing trip demand. The final section (Part 5) covers the remaining corner of the trip triangle: policy implications of the trip economy and how these emerging marketplaces can constructively be supported by regulation.
When comparing car ownerships to the trip economy, it is worth considering the full spectrum of business model options.
Dogs have owners, cats have staff. And so too with these two models for thinking about mobility.
A person need not be exclusively a DOG or a CAT person.
Most people have both in their life: even people who own three cars tend to use Amazon to replace some of their retail trips. Given that there are around 126 million Prime subscribers and about 129 million households in the US, that doesn't leave much room for exceptions.
Cars for the most part serve as the default mode for everyday mobility, a solution for general trip needs. But the trip economy is increasingly addressing specialty mobility, particular types of trips such as e-commerce, food delivery or quick, short distance trips with particular requirements not met by everyday mobility solutions. In the process, it is chipping away at the decathlete value proposition of car ownership and building a firm foothold across certain trip types.
In the context of mobility, technology and beyond, it is important to remember that people are not rationally transactional. Products must not only meet a need, but also work around the quirks of human psychology. Our irrationality creates opportunities as much as it creates obstacles. Catering to it effectively takes a unique blend of creativity, adaptation and luck.
What is impressive about a good bundle is that it transforms reality: consumers are often happier for the bundle even if it encases an incongruity. Starbucks somehow established and globalized expensive coffee, getting people to pay a substantial margin on what was before an effectively commoditized product. Cities now have coffee shops selling expensive coffee everywhere, but coffee wasn't always something that made sense for consumers to pay extra for. What's even crazier is that even though a key part of why people pay a premium for expensive coffee is the in-store experience bundled with it, they're still willing to pay the same premium on packaged Starbucks coffee sold in a supermarket! Before Starbucks, Pepsi realized that consumers are more willing to pay a premium for soda than food, and so acquired chains of quick service restaurants as a channel to market for soda sales. It is weird to think of fast food as a loss leader to sell beverages, but soda makes a 90% margin and the low prices on food are what get customers through the door. The fast food and Starbucks empires have been built around the car, with drive-thru lanes to smooth the process of making these irrational purchases. The intersection between these things incidentally helps explain why America has a problem with obesity.
Trip pricing and its supply side efficiencies mean that mobility has a fundamentally better value proposition. These services are often fun, convenient and empowering, but habits are hard to change. Like a healthy diet, the trip economy needs to change perceptions in addition to underlying economics. Trip providers are therefore constantly playing a cat and mouse game to overcome consumer psychology in a rapidly evolving digital landscape.
A smartphone puts trips in your pocket. Every new service has an app and the smartphone is the ecosystem from which they grow. In the process, it combines specialty mobility value propositions into a bundle that can substitute for the everyday mobility value proposition of car ownership.
While the smartphone is home to all of these value propositions, the way in which things are connected matters. Consumers don't like to download new apps while others are already deeply rooted. This digital ecosystem is like a jungle: occasionally a falling kapok creates space for new trees to grow, but for the most part it is easier for new branches to extend from already established stems. Successful apps with clear value propositions are like tall trees and new offerings that are looking to grow quickly can sometimes leverage these existing platforms.
About 5.2 billion people or two-thirds of all people on earth now have mobile devices and spend more than six and a half hours a day using them on average. Time spent on mobile is dominated by social media, messaging, video and gaming.
Apps where people spend most of this time are subject to a kind of gravitational force: if you use an app regularly you'll likely feel comfortable using it for more things, so long as these things are adjacent enough to the main thing you use it for. This plays out in a number of ways when it comes to mobility apps, some of which act like trees and the remainder of which act more like branches.
The first rule of mobility app gravitational dynamics is that more trip types is better than less. Uber started with just Uber Black, but saw rapid uptake when it added UberX. Other ride types (like Uber Green) have been added over time, but more importantly, Uber Eats and the acquisition of Jump expanded Uber's app offerings beyond ridehailing into food delivery and micromobility. Uber has also incorporated public transit into its app and is now adding grocery and alcohol delivery with the acquisitions of Cornershop and Drizly. In the process, Uber is building an ecosystem of trip offerings rather than a tool for ridehailing alone. Uber has also leveraged its platform strength to aggregate other mobility apps into its ecosystem. For instance, in Paris you can find both Lime scooters and Cityscoot mopeds on the Uber app.
Lyft has followed a similar strategy, expanding into micromobility through the acquisition of Motivate (which operates bike sharing services like Citi Bike) combined with its own scooter offering. Lyft has also launched a car rental product. However, it has struggled during the covid pandemic relative to Uber because it lacks an offering akin to Uber Eats, which surged even as ridehailing collapsed. Lyft is now working to address this by launching a food delivery service.
Ridehailing isn't the only potential launching point for bundled offerings. Lime tried carsharing and Tier offers mopeds in some cities (it acquired Bosch's Coup subsidiary). Sixt, which faces competition from ridehailing products, has in turn launched an app in a variety of German cities that offers ridehailing, car sharing, car subscription and scooter aggregation in addition to car rental. Sixt, which has a relatively small US footprint, has also partnered with Lyft to support its car rental product.
In China, Didi has expanded into a much wider array of services than its US analogs. Beyond rides of various kinds (taxis, private cars, luxury vehicles, corporate services, pooled rides), Didi also offers bicycles, DiDi Bus, drivers that can be hired to drive your car, Hitch intercity carpool rides (which have faced significant issues) and DiDi Foodie food delivery. It's now moving aggressively into grocery delivery.
When a mobility app has sufficient gravity through utilization velocity, it can expand beyond mobility. Didi's offerings include financial services like vehicle insurance, loans and crowdfunded medical insurance.
This strategy was pioneered by Tencent and Alibaba. WeChat for instance is not only the default messaging platform in China, but also a payments wallet which supports a panoply of other services and applications. Sending money through red envelopes is an ancient Chinese custom that was leveraged to popularize a now ubiquitous payments wallet integrate into WeChat. Digital payments through e-commerce and messaging gained massive traction since much of the population was unbanked. A lot of Didi's early traction and its ability to outcompete Uber in China came through Tencent and Alibaba's app ecosystem (both companies were early investors), but it has internalized these lessons to build similar services into its own ecosystem.
In contrast to China where messaging led the way, Southeast Asian mobility services were the first digital platform through which many customers started paying for things. To get a shared motorbike in Jakarta (colloquially known as an ojek), most people are willing to go to the trouble of giving cash to the corner store in exchange for credit on their Gojek app that can be used to pay for rides. But once you have this balance of credit on the app, you can use it to do your shopping and have it delivered, send something through the courier service function, pay a bill along with a range of other things.
Online payments in Southeast Asia are projected to rise from $1.4 trillion in 2019 to 2.3 trillion in 2025, with digital payments expected to increase 5x, driving a significant portion of the growth. GoPay reported $12 billion in transaction volume in 2020 and both Gojek and archrival Grab are actively investing and acquiring to support their digital payments ecosystems.
The payments velocity through their apps allowed both Grab and Gojek to become popular payments wallets in addition to their broad mobility offerings. These wallets can be used in stores to purchase goods or to purchase mobile phone data and these actions are even gamified in the app experience as "missions". Financial engineering is used to deepen investment into the payments ecosystem, including by bundling various offerings into "promo packs".
Wallets also naturally feed into a retail experience in which you can pay through the app and fulfillment is carried out by the mobility network. Gojek includes an online store through which consumers can browse offerings which are presented with promotions and discounts.
The ecosystem even extends into games and digital fitness, hosted by partner services.
And messaging is also built into the platform, in a way that allows for payments and extensibility. In this sense, the evolutionary journey of these platforms is somewhat the opposite of WeChat's (ending rather than beginning with chat), but incorporates many of the same learnings.
Grab hosts a similar array of services with payments at the center of the ecosystem (there have been sustained rumors of merger discussions between Grab and Gojek). More exotic Grab offerings include hotel bookings, movie tickets, insurance and gift cards.
Grab is even expanding into healthcare, partnering with Ping An Good Doctor to allow appointment bookings and medicine delivery through the app.
This potential for mobility services to be the driver for the creation of massive new digital ecosystems is fascinating to track as it rapidly evolves. A key factor for the emergence of such superapps, beyond mobility serving as an entry point into digital payments, is that mobility services have relatively broad appeal in emerging markets given the low rates of vehicle ownership and the relatively low cost of labor, which makes delivery and ojek ridehailing relatively affordable. In other words, lower labor costs mean that CATs can recruit the staff that they need with relatively little everyday mobility demand side competition from DOGs. As autonomy, electrification and new vehicle form factors enable cheaper and broader mobility value propositions, some of the possibilities demonstrated by these superapps will likely be imported to more mature markets.
A core value of mobility apps, especially in emerging markets, is their ability to serve as a convenient mechanism for transacting. This potential to act as a payment wallet creates a foundation for financial engineering. Creative financing solutions have long been an important tool for selling vehicles and are also quite helpful for selling trips.
There are two variations of trip pricing being rolled out that seek to shift the value proposition closer to that of ownership by offering a variety of benefits in exchange for a larger commitment from customers.
In addition to creating their own internal financial incentives, mobility apps can link into the branches of broader payment ecosystems. As mentioned, this was a key aspect of Didi's growth, leveraging Alipay and WeChat as ways to pay in addition to demand sources.
The trip economy could also link to existing payments infrastructure through widely used public transit payment systems such as London's Oyster card or Hong Kong's Octopus card. This kind of integration would allow regulators to collect data and subsidize externalities, especially when trips link into the transit system (e.g. using a scooter to reach a subway station). Access bundles are already used as a way to pay for transit within a defined geography (think zone passes) or time period (e.g. day pass, transfers within a designated period) and offer a natural pathway to link trips with public transit.
Employers are another financial input into transportation decision-making. Companies have long subsidized the cost of getting their employees to and from work. This often comes in the form of a company car (which also covers the employee's needs beyond the office) and at the very least, free parking onsite at corporate locations. But parking is not free, especially in large cities, and companies with offices in high value real estate zones are starting to shift their transportation spending to other modes of travel. New forms of trips combined with payment bundles let companies reallocate transportation subsidies to other modes and they can do so more precisely given the nature of the trip economy.
As we've seen, mobility superapps integrate e-commerce offerings. But e-commerce apps are powerful ecosystems from which mobility naturally extends. They not only incorporate payments but are already a key part of the trip economy even if they haven't been thought of in this way. And the ways in which they've grown give insights for other parts of the trip economy.
Fulfillment is the part of e-commerce that makes it a trip, but consumers hate paying for shipping. The clearest analogy to the general expectation of free shipping is the idea of free parking for cars. Of course, neither is actually free, but consumers often need to believe it for the value proposition to make sense. And in both cases, significant scale and organization is needed to effectively hide these costs.
This is the power of Amazon Prime: it is the preeminent example of an access bundle in action. It helped Amazon avoid what Eugene Wei calls an "invisible asymptote" or "product-market unfit" namely the point at which growth slows because the value proposition stops appealing to enough customers since they hate paying for shipping to "literally an irrational degree". By effectively pre-paying for shipping, "on some orders, and for some customers, the financial trade may be a lossy one for the business, but on net, the dramatic shift in the demand curve is stunning and game-changing."
Originally Prime meant free two-day shipping, but that has now come down to one-day shipping in many places. Some SKU-level wizardry is required to keep shipping windows optimally short: Popular items are identified and qualified while on the backend, the corresponding products have to be warehoused and fed into a distribution network that is constantly expanding and improving.
Amazon has also begun tackling adjacencies to e-commerce using Prime delivery as a key element of its attack. Specifically Amazon offers free two-hour delivery on groceries and essentials. Amazon originally launched this service as Amazon Fresh, but accelerated the rollout through the acquisition of Whole Foods, which gave it a physical retail footprint which helps strengthen the backbone of its grocery fulfillment network as its "first and best customer" for moving such goods. This is important because the delivery windows of shipping groceries are tighter and the logistical needs (including keeping items cool) are different. The acquisition of PillPack also allowed Amazon to launch Amazon Pharmacy and expand into delivery of prescription medication. It isn't hard to imagine Amazon expanding into other mobility verticals such as hot food delivery or even passenger trips, leveraging Prime to strengthen the appeal.
Amazon's main retail competitor, Walmart, has been forced to compete directly with Prime's core delivery value proposition, recently launching Walmart+, a bundle that is slightly cheaper but also skinnier. Walmart is likely to bulk up this bundle over time, but for now it includes free delivery "as fast as same day" as well as cashierless mobile phone checkout in Walmart stores and 5¢/gallon discount on fuel at Walmart affiliate stations.
What makes the Amazon Prime bundle particularly challenging for Walmart and others to compete against is how it is combined with an attractive media offering (Prime Video access, Amazon Music streaming and free access to a range of Kindle e-books). These are elements of commerce that Amazon absorbed as they became digital. Their virtual nature makes them fit well into a subscription bundle since their marginal costs are close to zero, helping to counteract the ways in which shipping costs scale more linearly.
Overall, Prime shows how effectively bundles can shift behavior towards trip modes when enough of the right elements are combined. But it also demonstrates how naturally Amazon and other e-commerce players could extend their ecosystem into new types of trips.
Maps are a search engine for physical space and are the ultimate mobility lead generation for outbound trips. That is to say, almost every time you open a map, you're considering making a trip. This makes maps a powerful trunk that naturally branches into mobility apps. Smartphone maps started by offering turn-by-turn navigation, which is still a key value proposition. But over time they've added public transit and Google Maps in particular has worked to incorporate other kinds of trips, including ridehailing, micromobility and food delivery. In some cases, it is possible to complete the entire transaction without leaving the Google Maps app. Google has also created APIs and integrations that help to route and manage a driver workforce.
Maps are hard to compete with since they have powerful network effects: as a map accumulates points of interest (POIs), the value to consumers grows, meaning more people use the map and add POI information - either passively by highlighting them through search or actively by filling in missing information - which in turn improves the map.
Trip operators face a tricky dilemma in choosing whether to integrate with maps: significant additional demand is hard to turn down, but it comes with the risk of aggregation. Looking further into the future, Google and Apple have invested significantly in autonomous technology and between them they own the two most popular mapping platforms. The viable alternatives are limited to HERE (owned by a consortium of German carmakers), TomTom and Mapbox. Similar dynamics exist in China where Alibaba, Baidu and Tencent own the leading mapping platforms.
It's noteworthy that Snapchat has a built-in map (powered by Mapbox) which allows you to explore what people are posting in particular locations around the world. It's also interesting how many of these videos show commutes. This is not to say that social media and mobility are particularly well integrated - Snapchat only lets you explore the world digitally through this map. But it is interesting to consider how mobility could tie our digital and real-world social interactions together.
While maps are about organizing information geographically, the social graph creates a different geometry: what matters isn't how far things are away in terms of physical distance but rather what are the human connections between them and how hard it is to bridge that gap. This is particularly relevant for social events: Facebook is where most people plan get togethers, so it shouldn't be too hard to tie trips into this loop. It doesn't matter so much where you're going as who you're going to.
This could extend in fun ways: in the heady early days of ridehailing, you could call an Uber through Facebook Messenger and there was an app called Bar Roulette that hailed an Uber to drop you and your friends at a random nearby bar. You could even send Snaps using an exclusive Uber filter en route. Those initiatives didn't last, but Bird and Bumble recently announced a more sober (though brightly colored) collaboration using decorated Bird scooters (which can serve quite effectively as outdoor billboards) to advertise the Bumble app, starting in Tel Aviv.
Messaging is of course also closely tied to all of this. Though platforms like WeChat are tied closely to mobility and payments, in the US and Europe messaging has tended to stay more siloed. As Facebook consolidates WhatsApp, Instagram and Messenger into a single backend and builds payments targeted at emerging markets into this platform, it seems that tie ins to mobility are likely to follow.
Digitization changes how we access goods and services, but it sometimes also changes their fundamental nature. For instance, Amazon used to deliver physical CDs, DVDs and books to customers and these long tail categories were part of the complexity that allowed it to build a strong position in e-commerce. However, over time, Amazon started offering virtual equivalents of these products (MP3s, movie downloads and kindle e-books). Now, these product categories have become almost completely digital and available primarily through subscriptions and in Amazon's case, are all bundled into Prime.
Something similar to what happened to these product categories is now happening to entire categories of activity. Most of the places we travel to and spend our time outside the home are being supplemented with virtual equivalents and this process accelerated dramatically in 2020.
Overall, the evolution of technology is making it harder to draw strict borders around gameplay, social interaction and work, causing unexpected consequences along the way. Using Slack for work and Zoom to view a webinar are different social contexts to playing Roblox while chatting on Discord or watching Starcraft streamed on Twitch, but they rely on very similar technological underpinnings. It's not a big step from there for millennials in pajamas to use Discord, Reddit and Robinhood to trade up GameStop shares to short squeeze professional investors and send shockwaves through Wall Street.
Meanwhile social media has completely transformed the way in which politics operates and is a big part of what brought the US to a point of political crisis under Trump. More quietly, it may also be causing a dramatic increase in teenage suicide especially amongst girls.
Technology democratizes access in a way that makes some things better while making other things worse. These rapid shifts involve systemic risk and opportunity which is hard to quantify and predict, making for a bumpy ride.
Dematerialization has a complex relationship with the trip economy: in some cases, like with remote work, it can completely replace a trip with a substitute digital experience or workflow. This shift has been accelerated by the pandemic, forcing us to get used to such virtual places and also to appreciate their enduring advantages.
But dematerialization can also change the nature of trips or even create new kinds of trip demand and lead back into the trip economy. For instance, Amazon Prime Video leads more people to pay for Prime, which in turn allows them to justify ordering more through Amazon, stimulating trip demand even as some trips are dematerialized along the way. Or Instagram, which allows you to virtually visit beautiful locations also causes you to want to visit them in person. Social media, like television before it, is a channel for introducing people to new products so that they buy them, whether it's through an outbound or inbound trip. Meanwhile, most people now meet their romantic partner through a dating app, but those connections lead to real world meetings which require trips.
Virtual gaming ecosystems can have even more interesting interactions. Take Pokémon Go, which was the coolest thing in 2016, as an example. Though the hype has faded, it has certainly not disappeared, with revenues growing to over $1.2 billion in late 2020 (see chart above). The game has strong social elements and is best played in groups. What is interesting from a trips perspective is that it causes players to leave their homes and increases visits to businesses such as stores and restaurants that have gameplay elements like PokéStops attached to them.
Dematerialization also powers the trip economy: ridehailing is a virtualized version of flagging down a cab and has significantly expanded the size of the overall market for rides in the process. E-commerce dematerializes the retail experience but requires fulfillment through the trip economy. And when time that used to be spent waiting in line at a checkout counter is unlocked and new kind of trips can easily be requested in more efficient packaging, new demand can be created even as reasons for past trips become virtualized. The expansion of digital tools and payment technologies coupled with market innovation also means that retail as a category and transacting as a process is expanding to cover an increasing swath of other trip categories.
This complex interaction between trips and dematerialization plays out in a fascinating way within superapps since they power trips but also virtual experiences such as gaming. By removing barriers to demand generation while simultaneously dissolving old categories of trips, dematerialization acts not just as a branch or the stem of a tree but also like a wormhole embedded into its trunk, leading to other worlds and back somewhere else in the physical one. Over time, the trip economy and virtual worlds are increasingly being tied into an appealing set of interlinked digital bundles that can more effectively substitute the everyday mobility value proposition of car ownership (while in the process also shifting the nature of the world that it helps connect).
The trip economy has evoked significant skepticism. Mobility services - from ridehailing to micromobility to food delivery and beyond - are all tough businesses when it comes to unit economics. They consume an incredible amount of capital since they require large outlays to finance fleets and to incentivize shifts in consumer behavior to form new mobility habits.
Mentions of profitability in Uber earnings reports are like sunshine in London: on the horizon but constantly obscured by rain and clouds. During the first half of 2019, Bird lost $100 million on $15 million in revenue while Lime's valuation buckled 79% in early 2020 although now the company brightly claims it can be profitable in 2021.
Some go so far as to argue these companies are fundamentally unsustainable with irrational business models fed by our distorted zero interest rate environment. These reports of imminent death juxtaposed with rosy projections of profitability and investor excitement can be referred to as the Schrödinger's CAT Paradox of the trip economy.
As investor fervor has extended into public markets, the Schrödinger's CAT Paradox has taken a new eschatological form in which electric DOGs will transform into fleets of autonomous CATs riding on a prophetic ARK. It is a wonderful and mysterious world we live in.
Schrödinger's CATs are a consequence of an important difference between the digital world and the trip economy: digital experiences can be scaled massively since they have low marginal costs. In contrast, mobility services operate in the physical world: they experience incredible demand since they solve urgent consumer needs, but face steep hurdles in scaling supply while still operating in a cost-effective manner. These challenges are why bundling them into digital ecosystems is critical for them to take root, but also why rapid evolution of new form factors and broader supply chains is critical. We consider this next.
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